Shop More Submit  Join Login
×




Details

Submitted on
May 27, 2005
Image Size
95.2 KB
Resolution
613×835
Link
Thumb
Embed

Stats

Views
699
Favourites
14 (who?)
Comments
17
Downloads
60
×
AMETHYST - Cover Picture 2005 by zonefox AMETHYST - Cover Picture 2005 by zonefox
This image is from Amethyst, the comic/story/world building project that i've been working on since mid 1995.

I'm revisiting the past a little here - when I was younger, i'd come up with a new 'cover image' every so often to put at the front of my Amethyst work folders. There was usually one picture a year, or, when I had less time, whenever I felt the cover needed to be brought up to date. The last one was finished in 1998 - so I think an update is long overdue. :D This image won't actually be used as a real cover as the folders are gathering dust in my room these days, but having online galleries means that I can show it off to people!

The characters, perched on the roof of the infamous Cortrin Shopcentre, are the core group that Amethyst focuses on between 2995-2996. They are (left to right): Kylie Stevens, Aykew Vee, Sab Mersaka and Marc 'Nippett' Villasnu.

As usual, thanks to *Fruufoo for feedback on this piece.

'Amethyst' Rich Morgan 1995, 2005.
Add a Comment:
 
:iconcalx58:
Calx58 Featured By Owner May 22, 2008  Student
This is a cool pic!
I'v got a project like that to do you think you can help me with my project It's called Maranatha
Mines kinda like a (slightly cliche';) last people in the world thing, like after serviveing an apocalipse.
I cant draw to well...
Reply
:iconcalx58:
Calx58 Featured By Owner May 22, 2008  Student
the characters are humanoid animals to, the only character I have so far is Franky, a genius with a 258 IQ.
Reply
:iconcalx58:
Calx58 Featured By Owner May 22, 2008  Student
what the heck is that mood thingy that came up by the word cliche in my first comment?
Reply
:iconll:
ll Featured By Owner Mar 1, 2006  Professional General Artist
Super interesting to see the characters - I must say that I find it a little disapointing that you couldn't somehow transfer the detail from the locations over into the character design - that's not to say "OMG UR CHARACTORZ SUX0RZ!" just that they may not necessarily fit with the detail filled environments, and they seem a little too "flat" in comparrison to the world whcih they inhabit - does that make sense?

Anyhows - best of luck with this - having had my own project I've been working on since forever I can totally relate to having a project you're totally commited to - I really hope this comes together for you! :)

LL
Reply
:iconantisora:
antisora Featured By Owner May 30, 2005  Hobbyist Digital Artist
Damn you are too good at your shading. Those clouds are kick arse too :P
Reply
:iconzonefox:
zonefox Featured By Owner Oct 7, 2005
Hehehe. Thanks! :D

-Rich
Reply
:iconkroc:
Kroc Featured By Owner May 30, 2005
Okay *clears-throught*
In order to keep to te point and avoid rambling too much, I'll use bullet points.

* The sky is beautiful and full of colour and tone, particularly the "sunset" feeling even though the sun cannot be seen. Did you use any filter of the image as a whole to set the right sunset tone, or are these the colours as drawn? If this is as it was coloured, you've done more than a first class job in picking your colours as you go along to totally give that sunset feeling - and that I believe comes from knowing precisely in your head how this scene looks before you've started.

* However, I feel that the sky has a certain oddity to it, it's two soft edged - the only thing I can liken it to, is how when you are high in the sky, looking down at the clouds below - they look like this, soft edged and rolling, yet from below, they are more whispy and defined. I can only say this from what I can remember of scenes from airoplanes and films where a large cloud scene has been used from *above* the clouds, this is what these clouds remind me of. Though I could not describe how I feel they "should" look like IMO, I'm not much of an artist.

* The ledge stones are very nicely stained, and the shadowing, just perfect on the left side. underneath the stones, however I feel that the colouring here is too flat. If you concentrate on the stones, and the wall edge underneath they rest upon, it could be perceived that the the ledge stones are "floating" two inches off of the wall below. There's nothing that really "connects" the two. I've seen ledging like this in the town I live in, and the thing I have noticed is that under the stones, where they connect to the wall, there are dark black streaks as well as moss/algae that builds there on the join. For this image I would recommend shading in stain-streaks, very black from the wall outwards, but not all the way out.

* The signs - are possibly the most amazing thing about this image, it's just amazingly real, detailed and fascinating. Remember that the space between the signs and the ledge would be a prime spot for pidgeons to sit and I would expect a lot of bird crap and dirt to be on top of the sign, and streaking down. Currently the sign shows only rain streaks etc - the quality of which is dumbfounding.

* The characters say something interesting about the design. Personally I notice how they are much simpler they are than the world around them, they stand out, maybe even "stand out" from the world and society that they live in - and myabe this is why they are on the roof? This image says so much about Amethyst, but so subtly, softly spoken - not shouting out at you like modern graphic design. The sense of worry, but calm - again reflects what I feel is a part of Amethyst as I percieve it. Society here seems to go about it's daily business unware of these characters here - it seems the worry is with these characters alone, and not the world around them.

How I see this image is that you know every minor detail about the Amyethyst world, the characters, you know so much about it that it is easy for you to perceive and understand. Good design is about creating an image that is only a tiny tiny part of a much larger well structured, well understood idea that the image only aims to "hint" at, much like a real person, whose character you percieve from speaking when them is just a small part of a greater thing that you have a feeling you know.

This image in the same way has hidden within it almost everything about Amyethyst you've ever thought about, as all those ideas are what shape the world, and thus all end up in some way influencing just this image. The strength of this is that it is fairly easy to image what it is they're looking down onto, what building they are on. Just from this scene you can read enough about the design of this world that the viewer can begin to guesswork your knowledge of this world. I could turn the camera around in my mind and look down upon the paving slabs below, the reality from this picture is so strong.
Reply
:iconzonefox:
zonefox Featured By Owner Oct 7, 2005
Wow, it's been a while. I forgot to reply to this!

There were no filters used for the sky - it's all trial and error. Obviously, real life is an inspiration, looking at photos, etc. But the background is original. :) How clouds look in digital art is still something i'm working out - I've noticed that real-life skies can sometimes look like a bad Photoshop job! It's all practise, I suppose - I'll have to get out my old geography books and look at cloud variations to make things more realistic, hehehe.

I get what you mean about the area underneath the stones. Now that it's brought to my attention i'll be aware of this in future work - thanks for the criticism, Kroc - it's the only way I can improve my work!

I never thought of adding bird droppings to the sign - if there was ever a way to make a place look 'lived in' and realistic, that's got to be it. It might be the 30th century but i'm sure the winged rats will still be around! Again, something for me to think about for future art!

The characters are currently going through a transition in style - the 10th anniversary pic shows how drastically they've changed in the last year or so. They're still carrying 'simple' elements in the way they look, but I should be working on adapting them to better fit in their surroundings! What you're saying about society being unaware of the characters is spot on - these are regular people, living in a world that doesn't necessarily want to know about them and what they do with their lives. These are not people who change history dramatically... they are shop assistants, taxi drivers, cultural conformists and general layabouts. I wanted to show a period in time, but not from the perspective of the people who define it. Rather, from the people who live in it. :)

I'm really happy that the picture seems like a single location in a larger world to you! I see a lot of pictures that look 'staged', as if the background is just a suitable prop for that particular moment. It's a tremendous boost to hear that my attempts at 'opening up' the environment are working, without me having to over-emphasise and draw people's attention to it. I just hope other people feel the same way about it as you do, man! :D

Many thanks for taking the time to post such a detailed comment on my work, Kroc - I really appreciate it. Sorry for the long wait!

-Rich
Reply
:iconkroc:
Kroc Featured By Owner Oct 7, 2005
not a problem, glad to see you again :)
Reply
:iconwhisperelmwood:
whisperelmwood Featured By Owner May 30, 2005
wow pretty much sums it up - though I think my faveourite bit of this piece is actually the sign with the missing panel - the detail in there is awesome o0
Reply
Add a Comment: